§06 DROP 1.0 · KELVIN SCALE EDITORIAL PALETTE FILE 030
CHROMATIC ARGUMENT

Color temperature as identity.

Drop 1.0 is set to a spectrum, not a color. Sodium at 1500K to blue sky at 9000K — the same arc a night under the club follows, from the ember of the smoking patio at 23:00 to the blue shade of the walk home at 07:00. The gradient is the drop's single identity. Every artifact pulls one slice.

1500K · SODIUM5000K · DAYLIGHT9000K · SHADE
1500#FF6100
2000#FF8B16
2500#FFAB60
3000#FFC48D
3500#FFD9B4
4000#FFEAD0
4500#FFF9E9
5000#F5F9FF
5500#EBF2FF
6000#E2EDFF
6500#D8E7FF
7000#D0E1FF
8000#C2D8FF
9000#B8D0FF
SEMANTIC ALIASES
K-sodium
1500 K
K-candle
2000 K
K-tungsten
3000 K
K-paper
4000 K
K-daylight
5000 K
K-overcast
6500 K
K-shade
9000 K
USAGE RULE

Kelvin for artifacts. Acid for UI.

APPLIES

Drop 1.0 editorial surfaces

  • Poster full-bleed gradient (warm end only, 1500–4500K)
  • Ticket edge fade + timestamp bar
  • Event artwork · flyer tints
  • Node stage pulse · warming toward tap
  • Vault item color key (set / fragment / doc)
  • Social & press kit backgrounds
DOES NOT APPLY

UI chrome · state · interaction

  • Buttons, links, inputs — ink / paper only
  • Active states, progress, focus — acid yellow
  • Tier badges, nav, hairlines — neutrals
  • Logo fill — banana yellow only
  • Never mixed with acid in the same frame
§

The warm end is the club. The cool end is what waits outside. Drop 1.0 artwork lives at the crossing — 4500K, the moment cool white fluorescent takes over from incandescent. That's the poster's single note.