§06
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DROP 1.0 · KELVIN SCALE
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EDITORIAL PALETTE
FILE 030
CHROMATIC ARGUMENT
Color temperature as identity.
Drop 1.0 is set to a spectrum, not a color.
Sodium at 1500K to blue sky at 9000K — the same arc a night under the club follows,
from the ember of the smoking patio at 23:00 to the blue shade of the walk home at 07:00.
The gradient is the drop's single identity. Every artifact pulls one slice.
1500K · SODIUM5000K · DAYLIGHT9000K · SHADE
1500#FF6100
2000#FF8B16
2500#FFAB60
3000#FFC48D
3500#FFD9B4
4000#FFEAD0
4500#FFF9E9
5000#F5F9FF
5500#EBF2FF
6000#E2EDFF
6500#D8E7FF
7000#D0E1FF
8000#C2D8FF
9000#B8D0FF
SEMANTIC ALIASES
USAGE RULE
Kelvin for artifacts. Acid for UI.
APPLIES
Drop 1.0 editorial surfaces
- Poster full-bleed gradient (warm end only, 1500–4500K)
- Ticket edge fade + timestamp bar
- Event artwork · flyer tints
- Node stage pulse · warming toward tap
- Vault item color key (set / fragment / doc)
- Social & press kit backgrounds
DOES NOT APPLY
UI chrome · state · interaction
- Buttons, links, inputs — ink / paper only
- Active states, progress, focus — acid yellow
- Tier badges, nav, hairlines — neutrals
- Logo fill — banana yellow only
- Never mixed with acid in the same frame
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The warm end is the club. The cool end is what waits outside.
Drop 1.0 artwork lives at the crossing — 4500K, the moment cool white fluorescent
takes over from incandescent. That's the poster's single note.